Hunter's Bond (dont know if it will stack with Inquisitor Domain: Animal and its bonus companion for that) Access to the useful Slayer's Knack (but requires another feat) 1-2 spells (there are a couple lvl 1 ranger spells that can be quite useful for crossbows) Track and Favored Enemy (which can be used on Evil outsiders and are very good for theme) two feats i need without the prereqs for it Power attack (again, as a fall back plan)Īnd for Dips, im looking at 6 levels of either Fighter or Ranger Sword and Gun (only as a backup if i need to switch to melee)
The issue is that is balancing out what feats i want, what feats i need, and what dip i should make. I figured put several ways are making my hand crossbows reload themselves, so that's not the issue.
The problem I'm having lies with the execution. I am also focusing heavily on crossbows (namely Hand and repeating Hand) since im tired seeing Bow wielding archers all the time. For this particular build, i was inspired by the Demon Hunter from Diablo 3 (which meshes well conceptually IMO), so i am looking at several ways of recreating with Inquisitor class. Now, next to paladins and other knightly archetypes, Inquisitors are one of my all time favorites.
I'm new to pathfinder (though i am well acquainted with DnD 3.5 and 4.0) and need some help with my first build.